LOST BOYS INTERACTIVE
Senior tech artist working on several in development projects across different platforms and genres mainly focusing on shaders, tooling, debugging alongside several other key areas of development
Custom MetaHuman pipeline
I helped develop a custom workflow for metahuman assets to be sent to maya for animation re-targeting to work with legacy animation assets and unreal to re-target and apply legacy animations to customized metahumans with as little artist involvement as possible at the click of a button.
THE THIRD FLOOR
Technical Director
Most of my work regarding my time at TTF is all under NDA and is still a part of their internal systems or is an IP still under production. I can share any information I can but please get in contact if you would like to hear more but code samples or renders are off the table unless they are approved. (Most are not approved)
Find me in the credits of
Shazam 2: Fury of the gods
Ahsoka season 1
Mortal Kombat 1
Monarch Apple TV
VIACOM CBS
Lead Unreal Developer and Sr.Technical Artist
As a part of the Virtual production team I helped develop a system that uses VR and optical tracing to get 360 stage wide camera and actor tracking entirely in Unreal engine for use in live broadcast television.
HALON ENTERTAINMENT
Technical Director
Developed tools and systems to help with the shooting of the 2022 film Pinocchio. From on stage tech support to camera tracking and tool development I was a part of a very talented team that helped one of the fully in quarentine features to be shot with remote camera operators on remote stages fully utilizing unreal engine for live real time rendering of finished shots and sequences
3D ASSETS
Series of assets done in 3d programs for both games developed and personal projects / tests